![]() The colorblocked output will remind you of those generated by Wordle. Knight was also impressed by the percentage of users sharing their results. That gave us a sense that there was a little bit of organic virality happening.” “As a percentage of our new user volume, compared to Digits, a lot more of them were coming in through search. It was growing quite quickly, and a lot were coming in through search,” Knight said. “What we were excited about early on with Connections was the volume of new users every day. But Connections soon became the first result you get if you Google “connections.” The Times doesn’t do marketing for its betas beyond adding links to them in the Games menu alongside existing games. The Times looks for games that prompt people to come back day after day, and sees indicator metrics showing users playing every day for seven days and every day for 30 days as particularly telling.Ĭonnections proved to be a real contender by performing well in these all-important measurements right away. That means reach is important - the massively popular Wordle, played by tens of millions of people each week, is a free funnel to the rest of the Times’ games - but retention is king. “Once something develops into a pitch, we start putting it through the paces.”įebruary 2, 2022New games are evaluated based on metrics the Times knows will boost its subscription business. We run these hackathons called Game Jam where anybody on the team can come up with a game idea and pitch it,” Knight explained. “We start with a giant funnel of ideas and they can come from anywhere. The full system includes everything from recruiting diverse prototype testers to the Times’ legal team checking for copyright issues with the game’s name. ![]() New games go through a greenlight process similar to one you’d find at gaming or entertainment companies. Still, Knight said having a process around game development is critical. “You can check all the boxes, but it doesn’t necessarily mean you’re going to have success.” “We always try to remind ourselves that this is both art and science,” Knight said. The math-based game Digits, introduced in a “beta” version in April, was shut down in August. “I like to say: ‘Come for the news, stay for games,’” Knight said.”Anything that we can do to create that ‘news plus games’ daily habit, right there in the news app, is a really powerful driver of our strategy as a company.” In addition to its dedicated NYT Games app, the Times offers puzzles in its flagship news app. The Times has found that a subscriber who engages with both news and games in any given week is more likely to stay a long-term subscriber than a subscriber who uses any other product (or combination of products among news, games, Wirecutter, The Athletic, or Cooking). July 11, 2023That kind of success is hugely important to The New York Times, which is all about the bundle nowadays. (The Times declined to give specific user numbers.) (Connections joins crossword puzzles, Spelling Bee, Sudoku, and Wordle, among others.) Connections is now the Times’ second-most played game (after Wordle) and the most successful launch of any game developed in-house since the Times introduced the Mini Crossword in 2014. The 16-word puzzle opened in beta on June 12 and, on Friday, made its debut on the The New York Times Games app and the “Play” tab of The New York Times app. There’s this awesome, almost two-person game going on between the constructor and the solver they’re trying to trick you and you’re trying to outwit them.”Ĭonnections, the newest game from NYT Games, checks all of the above. ![]() “As a player, you’re faced every day with a real puzzle by a real person. “We have a process for rigorously constructing and editing and testing this content before we put it out,” Knight said. Knight isn’t ruling out using AI to construct puzzles in the future but, for now, he sees the human-crafted element in NYT Games as “a differentiator” for the Times going forward. A human editor should be behind every day’s puzzle. JanuThe game should be “easy to learn, hard to master.” The games on offer range in difficulty from the relatively straightforward Wordle ( acquired by the Times in 2022) to a themeless Saturday crossword puzzle. ![]()
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